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This is a list of moves in alphabetical order.

Abbreviations used:

STR - Strength, ACC - Accuracy, PP - Power Points, PA - Physical Attack (yes/no)

Range:

1E - 1 Enemy, 2E - 2 Enemies, RE - Random Enemy, 1A/2E - 1 Ally and 2 Enemies S/E - Self and Enemy, AA = All Allies

A Edit

Name TM/HM Type STR ACC PP Range PA? Descriptions
Absorb - Grass 20 100 25 S/E No User recovers half of the HP inflicted on opponent.
Acid - Poison 40 100 30 2E No Has a 10% chance of lowering opponent's Defense by one point.
Acid Armor - Poison 0 0 40 Self No Raises the Pokémon's Defense by two points.
Acupressure - Normal 0 0 30 Self No Randomly raises one of the caster's stats by two points.
Aerial Ace TM40 Flying 60 - 20 1E Yes This Attack is always successful.
Aeroblast - Flying 100 95 5 1E No High probability of critical hit.
Agility - Psychic - - 30 Self No Raises the Pokémon's speed by two.
Air Cutter - Flying 55 95 25 2E No Attack Move with a hight Critical hit ratio.
Air Slash - Flying 75 95 20 1E No 30% rate of flinching
Amnesia - Psychic - - 20 1E No Raises the Pokémon's Special Defense by two points.
Ancientpower - Rock 60 100 5 S/E No 10% chance of raising all the Pokémon's stats by one point.
Aqua Jet - Water 40 100 20 1E Yes The user attacks first. If the opponent also use this attack, the Pokémon with the higher speed will attack first.
Aqua Ring - Water - - 20 Self No Restores a little HP each turn.
Aqua Tail - Water 90 90 10 1E Yes Normal attack.
Arm Thrust - Fighting 15 100 20 1E Yes Hits 2-5 times in one turn.
Aromatherapy - Grass - - 5 AA No Cures the status abnormalities of allied Pokémon.
Assist - Normal - 100 20 - No This moves randomly chooses one of the opponent Pokémon's moves.
Assurance - Dark 50 100 10 1E Yes Strength doubles if opponent already took damage in the same turn.
Astonish - Ghost 30 100 15 1E Yes 30% chance of making opponent Flinch, nullifying its first move.
Attack Order - Bug 90 100 15 1E Yes High critical-hit ratio.
Attract TM45 Normal - 100 15 1E No Affects Pokémon of the opposite gender. Prevents the opponent's Pokémon from attacking with a 50% probability.
Aura Sphere - Fighting 90 - 20 1E No This attack always successful.
Aurora Beam - Ice 65 100 20 1E No 10% chance of lowering the opponent's Attack by one point.
Avalanche TM72 Ice 60 100 10 1E Yes Power doubles if user took damage first.

B Edit

Name TM/HM Type STR ACC PP Range PA? Descriptions
Barrage - Normal 15 85 20 1E No Attacks two-five times in a row in one turn.
Barrier - Psychic - - 35 Self No Raises user's defense by two
Baton Pass - Normal - - 40 Self No Swaps out with an ally Pokemon, passing along any stat alterations.
Beat Up - Dark 10 100 10 1E No Attacks according to the number of Pokmon in your party, including user but not KO'ed Pokemon
Belly Drum - Normal - - 10 Self No Halves user's HP, but raises its attack to the maximum.
Bide - Normal - - 10 Self Yes Counter-inflicts double the damage received in the two subsequent turns.
Bind - Normal 15 75 20 1E Yes Inflicts damage over two-five turns. Target cannot escape during that time.
Bite - Dark 60 100 25 1E Yes 30% chance of making target flinch (cannot use moves for that turn.)
Blast Burn - Fire 150 90 5 1E No Cannot act on following turn. If target is frozen, melts the ice.
Blaze Kick - Fire 85 90 10 1E Yes 10% chance of burning target. If taget is frozen, melts the ice. High critical hit rate.
Blizzard TM14 Ice 120 70 5 2E No 10% chance of freezing target. Has less power in Double Battles.
Block - Normal - - 5 1E No Makes target unable to escape. In a Trainer Battle, the Trainer cannot switch Pokemon.
Body Slam - Normal 85 100 15 1E Yes 30% chance of paralyzing Target.
Bone Club - Ground 65 85 20 1E No 10% chance of making target flinch (cannot use moves for that turn.)
Bone Rush - Ground 25 80 10 1E No Attacks two-five times in a row in one turn.
Bonemerang - Ground 50 90 10 1E No Attacks twice in a row in one turn.
Bounce - Flying 85 85 5 1E Yes Flies into the air on first turn, attacks on the second. 30% chance of paralyzing target.
Brave Bird - Flying 120 100 15 1E Yes User takes 1/3 of the damage inflicted on target.
Brick Break - Fighting 75 100 15 1E Yes Not subject ot the effects of Reflect. Breaks through Reflect and Light Screen.
Brine TM55 Water 65 100 10 1E No Double damage if target has less than half its HP.
Bubble - Water 20 100 30 2E No 10% chance of lowering target's Speed. Weaker in Double Battles.
BubbleBeam - Water 65 100 20 1E No 10% chance of lowering target's Speed.
Bug Bite - Bug 60 100 20 1E Yes Hijacks the effects of any berry target is holding that has an effect in battle.
Bug Buzz - Bug 90 100 10 1E No 10% chance of lowering target's Sp. Defense by 1.
Bulk Up TM8 Fighting - - 20 Self No Raises user's Attack and Defense by 1
Bullet Punch - Steel 40 100

30

1E Yes Always strikes first ( if both sides use this move, the one with the higher Speed goes first.)
Bullet Seed TM09 Grass 10 100 30 1E No Attacks two-five times in a row in one turn.

CEdit

List of uncharted movesEdit

DEdit

E Edit

F Edit

G Edit

H Edit

I Edit

J Edit

K Edit

L Edit

M Edit

N Edit

O Edit

P Edit

Q Edit

R Edit

S Edit

T Edit

U Edit

V Edit

W Edit

X Edit

Y Edit

Z Edit

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